These screens are: 6x Res, 4x SSAA, True Color Rendering On, PGXP On. Geometry Correction works fine with them. I did see a few ground texture problems in MM Legends 1, Crash 3 and the Spyro games, but I only had to disable Texture Correction on those to fix them. Anything really noticeable has also been there at native res. PPSSPP Nothing to do config that works: Sound Enable True AudioBackend 0 AudioLatency 1 SoundSpeedHack False AudioResampler True GlobalVolume 10 ExtraAudioBuffering False AltSpeedVolume -1 AudioDevice AutoAudioDevice True Seems that ppsspp prefers pulseaudio over alsa. Not core bugs or game bugs This is not a forum or a help section, this is strictly developer oriented Description RetroArch quit unexpectedly when start PSP Game. I've been impressed with how few visual artifacts are added when upscaling in Duck/Swanstation. First and foremost consider this: Only RetroArch bugs should be filed here. Playing around with the d3d11 renderer, I might be coming around to how 3D PS1 games look with some enhancements enabled. Double click CHD Converter.bat and it will start converting every game in the folder (it will even find games in subfolders) that has a. Then place that and chdman.exe in the folder with the games you want to compress. The Display Active offsets are for padding or cropping the image from the sides. Create a text file and save this line in it: Rename the text file to CHD Converter.bat. I haven't tried runahead, but it should work the same as in stand alone Duckstation in theory. A few new core options were added: runahead and Display Active Start/End offsets. Fast alt tabbing, fullscreen Gsync, Windows volume overlay is visible, launching and closing the app is seamless, ect.Īlso, the Swanstation core was just synced up with upstream Duckstation. Flip mode has all the benefits of exclusive and borderless windowed in one. I've been using the d3d11 video driver lately, since I found out it uses flip mode fullscreen as of 1.9.1.
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